PROJECT RESTORATIONFIELD GUIDE
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Through Time

TASK LINE · 36 TASKS

36 tasks in one line, worth 26,570 XP and 91,105 coins together — an average of 738 XP per task.

COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.

Every task in the line

TaskXPCoinsRequirements as printed
Destroy everyone!3,00015,000Destroy the Black Hole (0/6)
Signal zone1,7005,200Go to the Signal zone
Victory!1,500300Open the door to the Captain's Bridge (0/1)
It doesn't work!1,2004,600Create Electromagnetic Bomb (0/31); Destroy the Black Hole (0/1)
Compartment to the left1,1002Open the door to the Review Room; Repair the Control unit (0/2)
Trained eye9505,000Restore Ship's Console (0/2)
Last door9004,000Open Experimental wing door(0/1)
Numbers as a keys8503,500Get Digital keys (0/10); Open the Electronic containers in the present (0/4); Open the Electronic containers in the past (0/4)
Hooray! Repairable8003,200Restore Creater (0/2)
Delicate parts7802,300Make Soldering-iron at the Factory (0/11); Make Lock picks at the Factory (0/8)
Only One7802,300Open Utility Room door. (0/1); Find Inactive Access Cards (0/12); Activate the Access to the Ship Console (0/12)
Compartment to the right7602Open the door to the Engineering center; Open the door to the Isolated room
Heap of components7603,500Restore Creator (0/2); Create Electromagnetic Bomb (0/1)
Repairs7602,700Inspect Ship's console (0/2); Inspect Creators (0/2); Inspect Boxes (0/10)
Ship launch7501Help Captain launch the ship (0/1)
Shortage7502,800Find Aluminium in the Neighbourhood (0/8); Find Rubies in the Neighbourhood (0/6)
Game with time7401,800Produce Time transformer (0/12); Extract Ship's program from the Console (0/8); Inspect Creators in the past (0/3)
Spare parts6702,100Create Wires at the Factory (0/14); Create Microcircuit at the Factory (0/8); Find Optical fibre at the Neighbourhood (0/8)
Bad feeling6502,700Create Shocker in the Processing Shop (0/10); Open Central Hallway Door (0/1); Kill the Carrion Crow (0/2)
Into the deep of the ship6502,300Open the door to the Cargo bay; Inspect boxes (0/10); Inspect Control units (0/2)
Boom, boom!5803,000Create Explosives at the Chemistry laboratory |(0/12); Create Wrench at the press (0/10); Recieve Cutting pliers as a gift from your friends (0/8)
Captain's bridge (task)5801,600Open the door to the Captain's bridge; Inspect Armored capsule (0/4)
Trial run5802,800Produce Time transformer in the Creator; Put Time transformer near the Creator
Armor on the capsules5502,100Receive Cutting pliers as a gift from your friends (0/12); Inspect Armored capsules (0/6)
Carefully, Spot!5401,000Disable the Vulture (0/1)
Get to the Hole5402,800Destroy the Carrion Crow (0/2); Throw the Electromagnetic Bomb inside the Black Hole (0/1)
General inspection4601,650Inspect Grids (0/5); Inspect Control panel (0/2); Open the door to the Repository
Defense against Vultures3501,200Receive Bat as a gift from your friend (0/15); Make Boots at the Processing shop (0/12); Make Shocker at the Processing shop (0/8)
First victim3501,600Blow up the Damaged bot (0/1)
Good possibility3501,700Extract valuable items from the new Creators (0/2)
I'll be careful!3501,500Examine Mysterious Cube (0/1)
Order from above3501,200Collect Nuclear battery from the Satellite (0/5); Earn coins at the Market (0/50,000); Collect water from the Pump station (0/18)
Need protection2902,400Make a Boot in the Processing Shop (0/22); Make a Slipper in the Processing Shop (0/28); Make a Shocker in the Processing Shop (0/10)
Activator2501,200Activate the Inactive access card
Do more, think less!2501,200Search the Storage room (0/1); Search the Grid (0/1); Open the door to the Ship's corridor
Hatch at the surface150850Open the ship's hatch; Go down to the ship rooms

What the numbers say

25 of the 36 tasks name a successor in the template, so the line is a chain rather than a checklist: the order you see is reward order, not play order. The chain position lives in the template's previous/next fields, which we did not publish as separate pages — 775 single-task pages would be thinner than the data deserves.

The requirement counters matter more than the reward column when you are stuck: a task that asks for (0/2) of an item you have never built is a production problem, not a combat problem. That is the gap this page is meant to make visible.

All 18 lines → · Who hands these out →