Plant Synthesis
TASK LINE · 43 TASKS
43 tasks in one line, worth 22,430 XP and 42,347 coins together — an average of 522 XP per task.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Every task in the line
| Task | XP | Coins | Requirements as printed |
|---|---|---|---|
| Make people happy | 1,500 | 1 | Send 4 Beer and 3 Chips |
| The present is ready | 1,500 | 2 | Send 5 Wine and 5 Cola |
| Beverage Production | 1,200 | 4,000 | Buy Beverage Factory; Complete Beverage Factory |
| Vitamin Explosion | 1,100 | 1,500 | Breed Beets in the Greenhouse (0/1); Breed Onions in the Greenhouse (0/1) |
| Help a friend | 950 | 1,200 | Send Salt to a friend (0/15); Send Black Soil to a friend (0/20); Send Instructions to a friend (0/18) |
| Wine Supplies | 900 | 2 | Produce Wine at the Drink Factory (0/5) |
| Let's do some chemistry | 850 | 2,000 | Create Gel in the Chemistry Lab (0/6); Create Blue Mutagen in the Chemistry lab (0/1); Create Red Mutagen in the Chemistry lab (0/1) |
| Big Greenery | 780 | 1,200 | Grow any Green Tree in the Greenhouse (0/1); Obtain Fresh Wood from a Green Tree (0/10) |
| Cleaning Agent | 780 | 2,400 | Produce Cola at the Beverage Factory (0/5) |
| Winemaking | 750 | 1,500 | Grow Grapes (0/20); Create Bottles in the Glassblowing Workshop (0/5); Create Sugar in the Food Factory (0/25) |
| Nuclear Energy | 670 | 1,200 | Create a Nuclear Battery in the Generator (0/2) |
| Green Reactor | 600 | 1,200 | Grow a Nuclear Watermelon in the Greenhouse (0/1); Grow Nuclear Watermelons (0/10) |
| New Selections | 600 | 3,000 | Buy the Greenhouse (0/1); Complete the Greenhouse (0/1) |
| Green Bushes | 560 | 1,100 | Grow a Green Bush in the Greenhouse; Grow a Tea Bush in the Greenhouse; Grow a Bay Bush in the Greenhouse |
| Mutagen Production | 560 | 800 | Gather Sulfur in the Mine (0/20); Gather Water in the Hydro Station (0/40); Create Gel in the Chemistry Lab (0/5) |
| Cola Production | 500 | 1 | Produce Beer in the Beverage Factory (0/6); Create Sugar in the Food Factory (0/36); Grow Morels (0/60) |
| Nuclear Fuel | 500 | 1,200 | Send (8 Nuclear Watermelon) and receive the reward |
| Useless drink | 500 | 1 | Make Beer at the Drink plant (0/4) |
| Vegetable Crops | 500 | 800 | Grow Onion (0/20); Grow Beet (0/25) |
| Production of Beer | 460 | 1 | Make Metal sheet in the Press (0/6); Take Water at the Pumpstation (0/25); Take the crop of Hop (0/15) |
| Big Construction | 450 | 500 | Create Bricks in the Quarry (0/15); Create Rope in the Factory (0/15); Create Wrench in the Press (0/10) |
| Order to the Press | 450 | 1,350 | Produce Metal Sheet in the Press (0/15); Produce Nails in the Press (0/10); Produce Nut in the Press (0/12) |
| Products on the Conveyor | 450 | 2,500 | Buy a Food Factory; Complete the Food Factory |
| Strawberry (task) | 400 | 1,200 | Grow Strawberries in the Greenhouse; Harvest Strawberries (0/38) |
| Wheat Stocks | 400 | 3 | Send (30 Wheat) and receive the reward |
| Workshop in Operation | 400 | 15 | Produce Jars in the Glassblowing Workshop (0/20); Produce Light Bulbs in the Glassblowing Workshop (0/5); Produce Mirror in the Glassblowing Workshop (0/10) |
| Sale of the remains | 350 | 5 | Sell Clay at the Trade outlet (0/5); Sell Nails at the Trade outlet (0/4); Sell Nuts at the Trade outlet (0/4) |
| Searching for Useful Items | 350 | 800 | Collect Glass at your friend's house (0/20); Collect Scrap Metal at your friend's house (0/8); Pick up Stone at the Party (0/40) |
| Sweet Preparations | 340 | 560 | Harvest Beet (0/40); Receive Bats from friends as a gift (0/16) |
| Free Help | 320 | 1,200 | Receive Pipes as a gift from friends (0/18); Receive Instructions as a gift from friends (0/20); Receive Black Soil as a gift from friends (0/15) |
| Order to the Factory | 320 | 1,100 | Produce Fire at the Factory (0/20); Produce Clay at the Factory (0/15); Produce Rope at the Factory (0/8) |
| Glasswork | 300 | 1,800 | Buy the Glassblowing Workshop; Complete the Glassblowing Workshop |
| Payback | 300 | 1 | Sell Mirrors at the Trade outlet (0/16); Sell Bulbs at the ttade outlet (0/10) |
| Pesticides | 250 | 500 | Create Pesticides x1 in the Chemistry Laboratory (0/5); Create Pesticides x4 in the Chemistry Lab (0/1); Apply any Pesticide on the bed (0/4) |
| Sweet Powder | 250 | 1,800 | Produce Sugar in the Product Factory (0/16) |
| Atlers (task) | 230 | 1 | Produce Atlers in the Food Factory (0/15) |
| Government Order | 200 | 500 | Send (50 Scrap Metal) and receive the reward |
| Wheat Synthesis | 200 | 2,000 | Grow Wheat in the Greenhouse; Harvest Wheat (0/50) |
| Finishing Materials | 180 | 700 | Produce Cement in the Quarry (0/20); Produce Rivets in the Press (0/16); Produce Glue in the Factory (0/10) |
| Atlers for the people | 150 | 3 | Send (10 Atlers) and receive the reward |
| Sweet concoction | 150 | 1,800 | Produce Strawberry Jam in the Food Factory (0/10); Treat your neighbors with Strawberry Jam (0/6) |
| Prepare for Construction | 140 | 900 | Produce Fire in the Factory (0/10); Produce Metal Sheet in the Press (0/10); Produce Rope in the Factory (0/15) |
| Trade Relations | 90 | 1 | Sell Bottles at the Market (0/9); Sell Flasks at the Market (0/16); Sell Lanterns at the Market (0/4) |
What the numbers say
23 of the 43 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.