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Back to the Past

TASK LINE · 17 TASKS

17 tasks in one line, worth 8,420 XP and 13,836 coins together — an average of 495 XP per task.

COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.

Every task in the line

TaskXPCoinsRequirements as printed
Tribute to the past1,5001Buy Knight Castle (0/1); Finish building Knight Castle (0/1); Collect a reward from Knight Castle (0/1)
Chamber of Secrets1,0004,100Deliver 5 Microchip, 2 Nuclear Battery, 8 Rubber Tube, 1 Explosives
Auction7002,000Exchange collection Medieval Weapons (0/2); Exchange collection Knight's Armor (0/1)
Amazing armor600—Send 15 Metal Sheet, 30 Rivet, 20 Wire
Language module600—Create a Microcircuit at the Factory (0/2); Create a Wrench at the Press (0/5); Create a Plastic Panel at the Processing Shop (0/10)
Robot-knight6001,200Collect Water at the Pumpstation (0/15); Create Brush at the Processing Shop (0/15); Create Fire at the Factory (0/5)
Help Headquarters5003,000Send Language Module and Folder with Documents
True Knight5001Place a Castle Tower on your territory (0/3); Place a Castle Wall on your territory (0/10)
Friendly support4001Collect Plastic at Friends (0/20); Collect Glass at Friends (0/15); Collect Tree at Friends (0/20)
With help of old technologies4001,500Create Block at the Stone Quarry (0/20); Create Cement at the Stone Quarry (0/30)
Enemy scouts350500Get Bat from Friends (0/10); Create Slipper at the Processing Shop (0/5); Create Shocker at the Processing Shop (0/2)
Treasure lift35020Create Rope at the Factory (0/10); Create Board at the Sawmill (0/10); Create Wire at the Press (0/5)
Expenses, expenses30010Collect Coins from Flower generator (0/5); Collect coins from Solar generator (0/5); Collect Nickel from Friends (0/10)
Pitch darkness3001,000Create Fire at the Factory (0/5); Create Matches at the Factory (0/10)
Deep trench200500Collect Tree (0/40); Create Board at the Sawmill (0/20)
Amazing finding!1201Create Brush at the Processing Shop (0/8); Create Pick at the Processing Shop (0/12)
Mysterious bas-relief—2Send 30 Paper

What the numbers say

12 of the 17 tasks name a successor in the template, so the line is a chain rather than a checklist: the order you see is reward order, not play order. The chain position lives in the template's previous/next fields, which we did not publish as separate pages — 775 single-task pages would be thinner than the data deserves.

The requirement counters matter more than the reward column when you are stuck: a task that asks for (0/2) of an item you have never built is a production problem, not a combat problem. That is the gap this page is meant to make visible.

All 18 lines → · Who hands these out →