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At the Bunker

TASK LINE · 20 TASKS

20 tasks in one line, worth 4,540 XP and 19,620 coins together — an average of 227 XP per task.

COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.

Every task in the line

TaskXPCoinsRequirements as printed
Search for Permits5501,500Create Lock Picks at the Factory (0/6); Search in Cabinets, Tables, and Coats for lying around Permits in (0/3)
Control Room5002,000Visit the Living Rooms in search of the Access (0/2); Open the door to the Control Room (0/1)
Cryogenic Storage4501,800Search the Cryogenic Chambers (0/5); Search the Safes (0/1)
Master of explosives.4502,000Create Dynamite in the Chem Lab to blow up the debris (0/20)
Chem Lab (task)3501,500Finish the Chem Lab; Produce Explosives (0/3)
Warehouse3201,500Open the door to the Warehouse in the Blue zone. (0/1); Search the Safes (0/2)
Spare Parts3001,600Visit the Storage in the Red zone (0/1); Collect Robot Parts from Storage Capsules (0/3); Repair the Technician (0/1)
Central Corridor2501,200Open the doors to the Central corridor; Remove all Collapses of the cladding (0/2)
Explosive Supplies2401,200Create Explosives in the Chemistry Lab. (0/10)
Fire Safety2001,100Exchange the Firefighter's Collection (0/2)
Building Inventory180900Create Bricks in the Quarry (0/30); Create Fire in the Factory (0/30); Create Wire in the Press (0/5)
Safe150500Blow up the safe compartments (0/1)
How rusty everything is!12010Send (1 Oil, 1 Cola) and receive the reward
Blue Zone1101,200Find the Blue Access Card (0/5); Open the door to the Buffer Block
Robot Parts100500Open the Capsule with the Part using the Wrench (0/1)
Recreation Area90400Completely remove the Collapse of the cladding. (0/2)
Wing 380700Search Wing 3 (0/2)
In search of the Technician50—Search my Hologram (0/1)
Laboratory50—Open the Laboratory Door (0/1)
Order for explosives.—10Send (8 Dynamite, 10 Explosives) and receive the reward

What the numbers say

12 of the 20 tasks name a successor in the template, so the line is a chain rather than a checklist: the order you see is reward order, not play order. The chain position lives in the template's previous/next fields, which we did not publish as separate pages — 775 single-task pages would be thinner than the data deserves.

The requirement counters matter more than the reward column when you are stuck: a task that asks for (0/2) of an item you have never built is a production problem, not a combat problem. That is the gap this page is meant to make visible.

All 18 lines → · Who hands these out →