THE THREE
Spot, Fly and Timmy.
The store names three robot heroes and says each has its own personality, skills and dialogue. We have seen the three on the title screen and not yet in play.
OFFICIAL ONLY
Names and the claim that each has unique skills come from the developer's description. No individual skill set is published anywhere we could find.
What is published
Three robots, distinct personalities, humorous dialogue, and a shared job: revive nature and find out what happened to humanity. The pitch is cosy rather than grim, despite the premise.
NEEDS CHECK
Which robot does which job — and whether you swap between them or pick one — is not written down anywhere we trust. It is the first thing we will log in a session.
Why this matters for the guide
If each robot has a distinct skill, every later page has to say which robot it assumes: a recipe list that works for Spot may not be reachable for Timmy on day one. Until we know, pages here avoid robot-specific advice rather than guess.
The robots are not equal, and the wiki proves it
Task lines are filed per character on the community wiki. Counted that way, Spot carries 101 tasks, Fly carries 6 and Timmy carries 3 — a 33-to-1 spread inside the same game. If that holds in the client it is the single most useful thing a new player can know before choosing, and no store page or review says it.
| Robot | Tasks the wiki files under them |
|---|---|
| Spot | 101 |
| Fly | 6 |
| Timmy | 3 |
Community index, read 2026-10-31. Counts are categories, not confirmed quest chains: a character can appear in a task without handing it out.
What we would test first, in order
Three questions decide how this site gets written, and none of them can be answered from a store page. First, whether the choice of robot is a permanent pick or a hot swap: if it is a switch, every later page has to name a robot per instruction, and if it is permanent, the first choice is the most consequential screen in the game. Second, whether the 101-to-3 task split survives in play, because a character with three tasks is furniture and a character with a hundred is the campaign. Third, how much of the map is gated behind builds rather than distance, which is what turns a farming game into a schedule.