Unknown Trails
LINHA DE TAREFA · 83 TAREFAS
83 tarefas numa linha só, valendo 153,240 XP e 474,769 moedas juntas — uma média de 1,846 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Continue with repairing | 10,000 | 1 | Repair completely the Ferris Wheel (0/1) |
| The New Skyscraper | 5,600 | 2 | Get to the Skyscraper Roof in Square №10 (0/1); Find the Car Parking Key (0/1); Go to the Car Parking (0/1) |
| It's ready! | 5,000 | 5 | Restore the Old Fountain (0/1) |
| Let's see | 5,000 | 3 | Hit the last Ffloor of the Skyscraper in Square №12 (0/1) |
| Preparation is completed | 5,000 | 12,000 | Explore Garbagebot valley; Visit Garbagebot valley |
| Strong pipes | 4,500 | 5,000 | Create Liquid Polymer in the Science Workshop (0/32); Create Kevlar in the Science Workshop (0/64); Create Strong Pipes in the Science Workshop (0/32) |
| The rest of the parts | 4,000 | 15,000 | Collect Parts of Robot (0/7) |
| Spare time | 3,600 | 4,300 | Open the Square №10 (0/1); Clean the Square №10 from [[The Hidden Mine| |
| Perfect time | 3,400 | 3 | Produce Engines in the Science Workshop (0/4); Install Engines on the Ferris Wheel (0/1) |
| It is enough | 3,200 | 2 | Produce Kevlar in the Science Workshop (0/32); Produce Armature in the Blast Furnace (0/24); Strengthen the Ferris Wheel construction (0/1) |
| Let's go further | 3,200 | 3,800 | Open the Square №11 (0/1); Clean the Square №11 from Mines (0/4) |
| Very good news! | 3,200 | 3 | Create Piles in the Builders' Wagon (0/9); Create Reinforced Beams in the Science Workshop (0/4); Strengthen the Ferris Wheel Foundation (0/1) |
| We can go | 3,200 | 7,600 | Get inside the high Skyscraper in the Square №5. (0/1); Get to the Roof of the high Skyscraper in the Square №5. (0/1) |
| Thank you from the Headquarters | 2,800 | 3,200 | Open the Square №12 from Mines (0/1); Open the Square №12 from Mines (0/3) |
| Let's try like this! | 2,760 | 79,000 | 25 Water, 4 Red Mutagen |
| It is easy to say! | 2,600 | 5 | Get Water (0/128); Get Silver (0/32); Get Gold (0/28) |
| Only necessary items | 2,600 | 68,000 | Send Instructions (38); Send Black Box (1); Send Paper (24) |
| I forgot to tell you one more thing.... | 2,500 | 5,200 | Buy and install the foundation of the Scientific Workshop (0/1); Build the Scientific Workshop (0/2) |
| The Parking space | 2,500 | 1,500 | Get to the Skyscraper Parking Place.; Find and take the Rare Car (0/1) |
| Another way to move | 2,400 | 4,200 | Find the Parking Place Key-card (0/1); Go to the Parking Place (0/1) |
| The algorithm is clear! | 2,400 | 5,200 | Get to the Skyscraper roof (0/1) |
| An equivalent Exchange | 2,300 | 5 | 18 Silver, 2 Blue Mutagen, 5 Board |
| The Direct Explosion! | 2,300 | 5,400 | Create Sephorium in the Chemical Laboratory (0/4); Blow up the Ruins (0/4); Collect Solar Panels (0/7) |
| The Useful Information | 2,300 | 4,300 | Open the Square №6; Find the Black Box |
| Everything's locked! Again! | 2,200 | 3,750 | Create Lock Picks in the Factory (0/24); Examine Tables and Wardrobes. (0/6); Get the Keys bunch (0/1) |
| Higher and higher | 2,200 | 3,800 | Get to the Skyscraper Roof. (0/1) |
| We will restore it, if it's necessary. | 2,100 | 2 | Collect Asbestos from the Asbestos Deposit. (0/128); Create Asbestos Stoves in the Science Workshop (0/16) |
| Time to collect | 2,000 | 7,000 | Restore Junkman Gas at the Repair shop (0/1); Bring back Junkman Gas his memory (0/5) |
| Own Production | 1,900 | 4,700 | Produce an Eco battery in the Power Station (0/6); Produce a Magnet in the Factory (0/6); Produce Detectors in the Scientific Workshop (0/4) |
| It's easy! | 1,870 | 3,760 | Produce a Magnet in the Factory (0/4); Collect Oil from Oil Rigs (0/27); Produce Blocks in the Stone Quarry (0/42) |
| Fuel for the road | 1,800 | 3,800 | Create Fuel filter at the Factory (0/3); Create Machine oil at the Factory (0/5); Collect Crude oil from the Oil rig (0/14) |
| I'm not against! | 1,800 | 4,300 | Open the Square №9 (0/1); Clean the Square №9 from [[The Hidden Mine| |
| Let's go further? | 1,800 | 4,200 | Open the Square №8 (0/1); Clean the Square №8 from Mines (0/6) |
| Pests' nest | 1,800 | 3 | Destroy a Pest Nest (0/1); Destroy a Pest from the Nest (0/16) |
| The point of coordinates | 1,800 | 3,800 | Create Microcircuit at the Factory (0/2); Create Flash chip at the Technological center (0/1); Create GPS at the Technological center (0/1) |
| Total Ruins | 1,800 | 3,500 | Remove the Heap of Tires (0/2); Remove completely the Stone Pile (0/4); Remove Dry Woods (0/6) |
| Professional help | 1,550 | 3,500 | Create Wires at the Factory (0/10); Create Signal amplifier at the Technological center (0/3); Send me the Signal amplifier (0/3) |
| Aborigines | 1,500 | 1,800 | Get Pipes as a gift from your friends (0/15); Create Pipes at the Blast Furnace (0/12) |
| The Magic Thread | 1,500 | 1 | Get Diamonds from Precious Metals Mine (0/16); Produce the Reel in the Sawmill (0/8); Produce Kevlar in the Science Workshop (0/8) |
| Let's don't be sad! | 1,450 | 3,200 | Open the Square №5 (0/1) |
| Silver is not a problem | 1,450 | 3,400 | Open the Square №3 (0/1); Neutralize Mines in the Square №3 (0/4); Collect Silver from the Mine of Precious Metals (0/15) |
| Let's search it! | 1,400 | 5,300 | Open the Square №7 (0/1); Clean the Square №7 from Mines (0/4) |
| It won't be easy at all! | 1,350 | 1,700 | Produce a Nuclear Battery in the Power Station (0/5); Produce an Eco Battery in the Power Station (0/7); Gather Batteries from the Satellite (0/12) |
| Wow! Incredible! | 1,340 | 4,500 | Collect Oil from Oil Mills (0/37); Produce Accumulator in the Power Station (0/2); Produce GPS in the Technological Center (0/1) |
| Repair shop | 1,300 | 4,500 | Buy Repair shop; Finish building Repair shop |
| The Reserves | 1,300 | 3,800 | Remove completely Piles of Rubbish (0/3); Take away the Metal Mountain. (0/1); Remove completely the Broken Tree (0/2) |
| What is this? | 1,300 | 2,600 | Open the Square №4 (0/1); Neutralize Mines in the Square №4 (0/5) |
| Clean! | 1,270 | 2,860 | Remove completely Piles of Stones (0/4); Fell completely the Dry Fir-tree (0/3); Remove completely Piles of Rubbish (0/2) |
| Let's help! | 1,200 | 68,000 | Give Pathfinder some Kerosene (0/12); Give Pathfinder some Ropes (0/24); Give Pathfinder some Shockers (0/14) |
| Small repair | 1,200 | 3,000 | Create Board at the Sawmill (0/7); Create Metal sheet at the Press (0/22); Repair the Old Warehouse |
| Spot, you're a genious! | 1,200 | 4,500 | Plant Green Fibers (0/62); Collect Green Fibers (0/62); Dry Green Fibers in the Science Workshop (0/31) |
| Stock of Parts | 1,200 | 3,800 | Create Rivet at the Press (0/26); Create Nut at the Press (0/14); Create Gear at the Press (0/16) |
| Stop there! | 1,200 | 40,000 | Give the Detector to the Scientist (0/1); Give Aluminum to the Scientist (0/26); Give the Soldering Iron to the Scientist (0/14) |
| The New Permission | 1,200 | 2 | Get some Coins (0/85000); Open the Square №2 (0/1) |
| Two Skyscrapers | 1,200 | 2,400 | Enter the Skyscraper (0/1); Open the Door and go to the Upper Floor (0/1) |
| We need to go up | 1,200 | 2,400 | Examine Wardrobes and Tables (0/5); Find the Bunch of Keys (0/1); Open the Door and go to the Upper Floor (0/1) |
| I can see nothing! | 1,100 | 3,600 | Make Sephorus in the Chemical Laboratory (0/6); Blow up Ruins (0/3) |
| The Sephorium (task) | 1,100 | 2,300 | Plant and collect Clay (0/50); Produce Clay in the Factory (0/10); Produce Gel in the Chemical Laboratory (0/5) |
| Stumps and stones | 1,000 | 2,100 | Remove Dry fir-tree in full (0/4); Remove Heap of stones in full (0/5) |
| Hmm, something green grows here! | 950 | 3,600 | Collect Green Fibers (0/6); Dry Green Fibers in the Science Workshop (0/6) |
| Another one! | 900 | 3 | Enter the High Skyscraper in the Square №12 (0/1) |
| We're going to find it now | 850 | 2,100 | Produce Explosives in the Chemical Laboratory (0/3); Open and examine the Abandoned Wardrobe (0/2); Open and examine the Abandoned Safe (0/1) |
| Sound software | 800 | 1,800 | Deliver 42 Tree and 55 Stones |
| Not in vain at all! | 760 | 2,100 | Open the second Skyscraper Doors through the Control Unit. (0/1) |
| We can pay! | 760 | 1 | Get some Coins (0/120,000); Send Coins to the Headquarters (0/120,000) |
| What is it? | 760 | 760 | Gather all the Tumbleweed (0/1) |
| The Pearl | 750 | 3 | Move the Car to the Warehouse (0/1) |
| I see it! | 720 | 2,100 | Buy and install a Mineral Mine (0/1); Collect profits from the Fossil Mine (0/9) |
| A Nightmare! | 700 | 2,700 | Produce a Pest Trap in the Pathfinder Hut (0/8); Catch a Pest with the Pest Trap. (0/8) |
| Old warehouse | 700 | 2,100 | Remove the rubble in front of the Old Warehouse |
| Pilgrimage of Garbagebots | 700 | 3,500 | Take a box from a Garbagebot (0/11); Battery (0/11) |
| Let's go! | 650 | 2,900 | Open the Ruined City territory (0/1); Go to the Ruined City territory (0/1) |
| Audio receiver | 500 | 800 | Collect Plastic from the Piles of Rubbish (0/24); Collect Junk from the Piles of Rubbish (0/31) |
| Satellite connection | 500 | 2,500 | Provide 4 Cartridge and 5 Paper |
| Targeted searches | 500 | 2,500 | Remove Heap of tyre casing in full (0/1) |
| The Lottery Balls | 500 | 1,800 | Get the Tumbleweed (0/10); Send Fibers to the Scientist (0/4) |
| Let's blow them up! | 450 | 2,300 | Neutralize Mines in the Square №2 (0/3); Collect Solar Panels (0/5) |
| Routine duties | 400 | 500 | Visit the Thorny thickets. (0/1) |
| The Small Friends | 350 | 1,600 | Clear the Square №1 from Mines by using Detectors. (0/3) |
| Hidden laboratory | 300 | 5 | Collect Mushroom Polymer (0/3); Send the Mushroom Polymer Spores to the Scientist for analysis. (0/3) |
| The Luck smiled to us! | 300 | 1,240 | Open the Skyscraper door in Square №4 (0/1); Enter the Skyscraper (0/1) |
| Strange finding | 250 | 1,500 | Dig up and take the hidden item. (0/1) |
| The Confidence | 250 | 750 | Give Water to the Plant Keeper (0/20) |
O que os números dizem
73 of the 83 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.