To the New Lands
LINHA DE TAREFA · 105 TAREFAS
105 tarefas numa linha só, valendo 104,300 XP e 370,600 moedas juntas — uma média de 993 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Help from the Command staff | 5,000 | 3 | Open the location Abandoned Power Station (0/1); Go to the territory Abandoned Power Station (0/1) |
| A Submarine? | 3,000 | 3 | Let the Submarine excavations start! (0/1); Send the Lost Submarine to the Command Staff (0/7) |
| Last Power block | 3,000 | 8,000 | Restore Power block 3 |
| Report data | 3,000 | 5 | Deliver Diagnostics File (0/1) |
| Broaden your mind | 2,500 | 2 | Open the territory Stop (0/1) |
| Builders' wagon | 2,500 | 5,500 | Buy Builders' wagon; Finish building Builders' wagon |
| Further to the north | 2,500 | — | Open the territory of the Destroyed farm |
| Great materials | 2,500 | 8,500 | Restore Power block 2 |
| Durable materials | 2,200 | 35,000 | Deliver 5 Armored Panel, 4 Piles and 3 Fireproof Wood |
| Enough grumbling! | 2,000 | 25,000 | Repair the Computer in the Control room |
| Good work! | 2,000 | 5,000 | Restore the Computer (0/3) |
| It's horrible | 2,000 | 3,500 | Restore the Power cables (0/24) |
| Through Brushwood | 2,000 | 2 | Open territory Brushwood |
| Zone 4 | 2,000 | 2 | Open the territory "Zone 4" |
| Central compartment | 1,800 | 1,200 | Open the door to the Central Compartment (0/1); Restore all Power cables in the Central Compartment (0/8) |
| Fixing the generators | 1,800 | 8,000 | Repair Technical generators (0/5); Load Red Liquid to Technical generators (0/5) |
| Key-cards | 1,800 | 2,000 | Find Key-cards (0/8); Open the Storage door (0/1) |
| That's some work! | 1,800 | 5,500 | Restore Power block 1 |
| Copper trip | 1,700 | 3,400 | Get Copper in the Neighbourhood (0/38) |
| Eastern compartment | 1,650 | 1,300 | Open the door to the East compartment (0/1); Restore the Power cables (0/6) |
| Control center | 1,600 | 1,900 | Open the door to the Central compartment (0/1); Restore all Power cables in the Central Compartment (0/12) |
| Auch, that's disgusting! | 1,500 | 900 | Destroy the Mechanical Spider (0/1) |
| Phew, done! | 1,500 | 5,000 | Get Instructions as a gift from your friends (0/30); Configure and run the Turbine |
| Stockings | 1,500 | 4,000 | Make Grindstone at Factory (0/32); Make Chisel at Blast Furnace (0/32); Get first samples of Tektanit (0/15) |
| One more door | 1,350 | 600 | Open the door to the North compartment (0/1); Fix all Power cables in the North Compartment (0/6) |
| Hot Blast furnace | 1,300 | 3,200 | Make Spring in the Blast Furnace (0/10); Make Fittings in the Blast Furnace (0/22) |
| Prepairing to repair | 1,300 | 2,500 | Make Soldering-Iron at the Factory (0/15); Make Wires in Press (0/25); Gather Rubber in the Neighbourhood (0/50) |
| Where do pipes disappear? | 1,250 | 2,400 | Take Pipes as a present from your friends (0/30); Make Pipes in the Blast Furnace (0/20) |
| Insulators for cables | 1,200 | 3,400 | Gather Clay tree (0/140); Create Fire at the Factory (0/36); Create Wire at the Press (0/18) |
| Liquid for research | 1,200 | 35,000 | Deliver 15 Red Liquid |
| Vehicle | 1,200 | 4,500 | Buy the Transport Module (0/1); Pick up Transport Module (0/1) |
| A lot of metal | 1,000 | 4,200 | Create Metal Sheet at the Press (0/50); Create Rivet at the Press (0/96); Exchange collection of Road Signs at the Black market (0/8) |
| Help Gartney | 1,000 | 1,200 | Renew Gartney's Hut; Take away all Dry Apple trees (0/3) |
| Other rooms | 960 | 3,900 | Open the door to the Laboratory of Power unit #1; Open the door to the Corridor of Power unit #1; Open the door to the Storage room of Power unit #1 |
| Nothing complicated! | 920 | 1 | Restore the Turbine of the Power unit #1 (0/2) |
| Once again in the Neighborhood | 920 | 4,300 | Visit the Neighborhood (0/12); Send Aluminium to the Bunker (0/22); Send Optical Fiber to the Bunker (0/19) |
| Well done, Spot! | 900 | 4,200 | Put Mine of minerals (0/1); Put Oil rig (0/1) |
| Where's the computer here? | 900 | 3,200 | Create Wires at the Factory (0/23); Create Microcircuit at the Factory (0/18); Create Wrench at the Press (0/12) |
| Order in everything | 890 | 1,800 | Take away all Crater (0/1); Remove garbage completely (0/2); Take away all Stubs (0/5) |
| Some parts | 890 | 4,300 | Get Parts from the old equipment (0/32) |
| Precious water | 850 | 1 | Put Hydroelectric power station; Gather Water from Pumpstation (0/15) |
| Safety | 850 | 500 | Receive Bat from a friend (0/15); Make a Slipper in the Processing Shop (0/15); Make Shocker at the Processing shop (0/10) |
| Powerful Wires | 830 | 3,200 | Produce Cable in the Builders' Wagon (0/17); Send Cable to the Bunker (0/15) |
| Clean stop | 800 | 1,200 | Take away the Dry bushes in full (0/3); Take away Broken tree in full (0/2); Put Lanterns near the Stop (0/2) |
| Spoilt apples | 800 | 1,500 | Plant Apple tree seedlings (0/3); Water Apple tree seedlings (0/3); Gather the Apple crop (0/12) |
| Tiring | 800 | 1,000 | Make Nuclear Battery in Power station (0/5); Make a Torch in Factory (0/15); Make a Boot in the Processing Shop (0/12) |
| Wagon building stages | 800 | 1,400 | Get Transistors as a gift from your friends (0/12); Create Transformer at the Power Station (0/1); Create Bulb at the Glassworks (0/3) |
| Rusty bus | 780 | 1,600 | Take a part from the Abandoned bus (0/5); Exchange the collection of Car parts (0/8) |
| Wow, interesting! | 780 | 5,400 | Destroy some new Pests' individuals (0/8); Send the new Pest's Armor to the Command Staff (0/8) |
| Burnt ground | 760 | 2,500 | Breed Green tree in the Greenhouse (0/4) |
| Check this, check that... | 760 | 2,700 | Create Dynamite at the Chemical laboratory (0/10); Open all Armored doors (0/5) |
| Green thorns | 760 | 1,900 | Pick up Cactus (0/40); Make Oxygen pills at the Synthesis laboratory (0/30) |
| New net | 760 | 4,500 | Gather Copper in the Neighborhood (0/17); Send me Copper (0/15) |
| Danger round any corner | 750 | 1,800 | Get Bat as gift from your friend (0/18); Create Slipper at the Processing shop (0/12); Create Boot at the Processing shop (0/8) |
| Last room | 750 | 5,000 | Open the door to the Control room |
| Not so simple! | 750 | 5,000 | Open the door to the Living room; Open the door to the Distribution; Open the door to the Laboratory |
| Pitiable condition | 750 | 2,800 | Create Magnet at the Factory (0/5); Create Transformer at the Power Station (0/5) |
| Samples for analysis | 750 | 32,000 | Deliver 18 Brown Stone |
| Some module! | 750 | 3,500 | Renew Filling Module (0/1) |
| Complex materials | 720 | 3,600 | Create Cable in the Builders' wagon (0/10); Create Insulators in the Builders' wagon (0/11); Create Fittings in the Blast furnace (0/16) |
| Black exchange | 700 | 3,000 | Exchange the Mobile phone Collection at the Black market (0/12); Exchange the Clock Collection at the Black market (0/8); Exchange the Lighter Collection at the Black market (0/6) |
| More pipes | 650 | 5,000 | Create Metal sheet at the Press (0/32); Create Rivet at the Press (0/70); Repair pipes (0/20) |
| Pipe repairs | 650 | 5,000 | Repair pies in the Central corridor (0/20) |
| Behind seven locks! | 600 | 2,200 | Create Lock picks at the Factory (0/18); Create Explosives at the Chemical laboratory (0/12) |
| Darkness is not a problem | 600 | 2,000 | Make a Torch in Factory (0/5) |
| Money for the research | 600 | 1,500 | Sell materials at the Market for 50000 coins; Sell materials at the Trade outlet for 30000 coins |
| Near the Power station | 600 | 3,200 | Open the territory of Abandoned power station; Remove Pest remains (0/5) |
| Solid debris | 600 | 1,800 | Create Steel beams at the Blast furnace (0/10); Create Fireproof wood at the Gartney's hut (0/20); Create Piles at the Builders' wagon (0/20) |
| Wall insulation | 600 | 2,200 | Gather Cellulose at the Neighbourhood (0/27); Create Foil at the Blast furnace (0/12); Create Insulation at the Builders' wagon (0/3) |
| Bam-baam again! | 560 | 2,200 | Blow up the Armored door with Dynamite (0/1) |
| Obstruction again | 560 | 3,500 | Create Dynamite in the Chemical laboratory (0/8); Blow up the collapse; Open the door to the Generator room of the Power unit #1 |
| Fuel supplies | 550 | 1,800 | Pick Oil from the Oil Rig (0/60) |
| Rigid metal | 540 | 1,350 | Take Cutting pliers as a present from survivors (0/18) |
| Apple acid | 500 | 500 | Make Apple Acid in Gartney's Hut (0/5) |
| Expensive research | 500 | 1,800 | Sell Apple acid at the Market (0/10); Sell Transformer at the Market (0/5); Sell Blue reagent at the Market (0/1) |
| It's time to repair | 500 | 1,000 | Go down in Energyblock №2 Catacombs (0/1); Install Torch (0/1) |
| New piles | 500 | 2,000 | Remove garbage completely (0/3); Take away all Heap of metal (0/1); Take away Broken tree in full (0/3) |
| Place for a wagon | 500 | 1,200 | Fully cut Dry tree (0/8); Fully remove Stones (0/5); Fully remove Bushes (0/6) |
| Lack of liquid | 450 | 2,000 | Create Container at the Chemical laboratory (0/16); Transform Brown stones into Red liquid in the Chemical reactions laboratory (0/14) |
| Liquid from pipes | 450 | 2,500 | Crate Container at the Chemical laboratory (0/58); Gather all Red liquid at the Central corridor (0/48) |
| Metal is needed everywhere | 450 | 2,000 | Get Scrap metal at the Neighbourhood (0/18); Get Scrap metal at your friends (0/30); Get Scrap metal as a gift from your friend (0/20) |
| Good armor | 400 | 800 | Create Armored panels at the Builders' wagon (0/16) |
| Many resources | 400 | 3,300 | Buy and put Factory (0/1); Finish building of the Factory (0/1) |
| Readings from the top | 400 | 1,100 | Break a Pest (0/4) |
| Unordinary rock | 400 | 1,300 | Create cutter at the Blast furnace (0/36) |
| Cutting pliers for nothing | 370 | 2,500 | Receive Cutting pliers as a gift from your friends (0/15) |
| Local production | 350 | 2,500 | Buy Processing Shop (0/1); Finish building of the Processing Shop (0/4) |
| New research | 350 | 2,800 | Explore Red forest; Get Brown stone from Brown rock. (0/16) |
| Weapons Arsenal | 350 | 2,100 | Produce a Boot in the Processing Shop (0/15); Produce a Slipper in the Processing Shop (0/20); Receive a Bat from Friends (0/18) |
| Wow, they are so huge! | 340 | 980 | Search the remains of Pests (0/3) |
| Colourful wasteland | 320 | 1,500 | Plant these bred Green trees (0/4); Put Garden tile (0/18) |
| Rare part | 320 | 1,000 | Take Transistors as a present from the survivors (0/30); Take Instructions as a present from the survivors (0/35) |
| Engulfed hatch | 300 | 500 | Remove broken tree from the hatch; Open old hatch; Go to the Utility rooms |
| Green stop | 300 | 2,000 | Breed and put a Green bush near the Stop (0/3); Put Flower bed (0/5) |
| One more cleaning | 300 | 1,500 | Take away the Dry bushes in full (0/12); Take away all Piles of rubbish (0/2); Take away all Dry trees (0/3) |
| Unnecessary parts | 300 | 2,300 | Exchange Parts collection on the Black market. (0/2) |
| New fuel | 250 | 2,200 | Make Transformer at the Power Station (0/6); Make Microcircuits at the Factory (0/5); Make Bulb at the Glassworks (0/28) |
| Storeroom | 250 | 1,500 | Open the door to the Storeroom; Inspect Storage capsule (0/2) |
| Magnet cards | 240 | 1,800 | Open the door to the Storehouse of the Power unit #1 |
| In search of key | 220 | 1,800 | Inspect Sewer grid (0/2); Inspect Baggage room (0/1) |
| Some fuel | 220 | 1 | Send Kerosene to the Bunker (0/20) |
| Wow, how many Marble and Granite | 200 | 1,200 | Pick up Granite Rock (0/2); Pick up all Marble (0/1) |
| Gas production | 180 | 1,200 | Make a Cylinder with Gas in the Filling module (0/4) |
| Catacobms of the Power unit 1 | 150 | 1,450 | Go down to the Catacombs of the Power unit #1 |
| Secure access | 150 | 2,000 | Blow up the Armored door |
O que os números dizem
66 of the 105 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.