Old Tree
LINHA DE TAREFA · 29 TAREFAS
29 tarefas numa linha só, valendo 41,620 XP e 67,052 moedas juntas — uma média de 1,435 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Greenery planting | 10,000 | 30 | Repair Old tree completely. (0/1) |
| Request for admission | 5,000 | 2 | Deliver Surviving Plant |
| A little greenery | 4,500 | 15 | Fill the Old tree with lanscapers (0/100); Fill the Old tree with lanscapers (0/250); Fill the Old tree with lanscapers (0/500) |
| 5 stage of the technologies introduction | 2,500 | 8,000 | Produce Foil in the Blasting furnace (0/12); Produce Flask in the Glassworks (0/20); Produce Magnet in the Factory (0/3) |
| Metal is forged in it. | 2,200 | 7,000 | Buy Blast furnace; Finish building Blast furnace |
| 4 stage of the technologies introduction | 2,000 | 5,000 | Produce Gears in the Press (0/14); Produce Springs in the Blasting furnace (0/5); Produce Microchips in the factory (0/7) |
| Selection laboratory | 2,000 | 6,000 | Buy Selection laboratory; Finish building Selection laboratory |
| 3 stage of the technologies introduction | 1,600 | 3,200 | Product Corrugated pipe in the Processing Shop (0/12); Produce Metal sheet in the press (0/14); Produce Armature in the Blasting furnace (0/6) |
| Difficult work | 1,500 | 3,000 | Produce Red Mutagen (0/1) in the Chemical lab.; Produce Transformer in the Power Station (0/2) |
| 2 stage of the technologies introduction | 900 | 3,000 | Produce Hose in the recycling department (0/24); Produce Resin in the factory (0/32); Produce Nails in the Press (0/7) |
| 1 stage of the technologies introduction | 800 | 6,000 | Produce Pesticides X1 in the Chemical lab. (0/10); Produce Rivets in the Press. (0/32); Produce Red Mutagen in the Chemical lab. (0/2) |
| Iron trio | 680 | 2,000 | Find Lead in the Neighbourhood (0/5); Find Aluminum in the Neighbourhood (0/3); Find Silver in the Neighbourhood (0/4) |
| Hiking again | 670 | 800 | Find Optical fiber in the Neighbourhood (0/25); Find Rubies in the Neighbourhood (0/12) |
| Minerals for Blasting furnace | 650 | 3,800 | Collect Water from Hydrostation (0/40); Pick up Nickel at your friends' place (0/22); Pick up Petrol out of Petrol Tower (0/30) |
| Technological band | 650 | 2,500 | Create Gear in the press (0/12); Create Metal sheets in the press (0/5) |
| Preheat furnace | 580 | 1,600 | Create Springs in the Blasting furnace (0/5); Create Foil in the Blasting furnace (0/2) |
| Luxurious greenery. | 570 | 1,500 | Grow Green bushes in the Greenhouse (0/5) |
| Big money | 560 | 1,000 | Sell any goods at the Trade outlet (0/22); Sell any goods at the Market (0/28) |
| Nuclear poppy | 500 | 1,600 | Grow Nuclear poppy in the Greenhouse (0/1); Collect harvest from Nuclear poppy (0/40) |
| Order to the extermination of Pests | 500 | — | Exterminate Pests (0/10); Exchange a collection of Pest Details at the Black Market (0/2) |
| Extraction | 470 | 1,600 | Extract Biomaterial from the Storage capsule (0/6) |
| Enrich and fertilize | 450 | 1,600 | Produce Enriched fertilizers in the Selection laboratory (0/15) |
| Have a little rest | 450 | 900 | Exchange a collection of Musical instruments at the Black market (0/5); Exchange a collection of Flowers at the Black market (0/2) |
| High quality foil | 400 | 1,200 | Send your friend foil as a present (0/3) |
| Springs replacement | 400 | 5 | Deliver 4 Spring |
| Oxygen starvation | 360 | 1,200 | Produce Oxygen pills in the Selection laboratory (0/10); Produce Oxygen cylinders in the Selection laboratory (0/5) |
| Replenishment of fighting reserves | 350 | 2,000 | Accept Bite as a gift from your friend. (0/15) |
| More Coins | 230 | 500 | Pick up Coins out of the Generators (0/24) |
| Bob - a mushroom-maker | 150 | 2,000 | Deliver 52 Wood Shavings |
O que os números dizem
14 of the 29 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.