Deeper into the Bunker
LINHA DE TAREFA · 21 TAREFAS
21 tarefas numa linha só, valendo 31,920 XP e 48,502 moedas juntas — uma média de 1,520 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Decoding (task) | 20,000 | 20,000 | Decode the Black box in the Supercomputer (0/1) |
| Energy is needed | 1,400 | 5,000 | Visit Power Station 1 (0/1); Visit Power Station 2 (0/1); Repair Generators (0/5) |
| Go up to the surface again | 900 | 2,500 | Make Microcircuits at the Factory (0/8); Make Magnets at the Factory (0/2); Make Transformers at the Power Station (0/4) |
| To the Laboratory | 860 | 2,200 | Go to the Laboratory (0/1); Take the Secret load (0/1) |
| Observation console | 820 | 500 | Examine Cupboards and Tables in the room (0/2); Break open the Storage capsule in the room (0/2); Examine Consoles in the room (0/3) |
| Powerful help | 800 | 1,200 | Produce Dynamite in the Chem Lab (0/20); Gift Dynamite to a friend (0/5) |
| Small things | 700 | 3,000 | Make the last repair of Supercomputer (0/1) |
| Wing 7 | 700 | 1,200 | Examine Power Station 4 (0/3); Open the door to the Wing 7 (0/1) |
| Passage to the Wing 5 | 680 | 1,400 | Open the door to the Wing 5 (0/1); Blow up the collapse (0/1) |
| We have managed a household wonderfully well | 650 | 2,000 | Find Optical fibre at the Neighborhood (0/32); Find Ventilator at the Neighborhood (0/24); Make Wrench in the Press (0/40) |
| Tweaking | 600 | 2,000 | Make the third phase of repair of Supercomputer (0/1) |
| Breeding room | 550 | 1,000 | Examine the Breeding room (0/4); Open the door to the Central room (0/1) |
| Everything is buried | 500 | 1,200 | Blow up Collapses (0/2); Open the door to the Park Area |
| Heavy damages | 500 | 1,300 | Make Corrugated Pipe at the Processing Shop (0/30); Make Plastic Panel at the Processing Shop (0/50); Make Rivet in the Press (0/50) |
| Test switching on | 500 | 1,300 | Make the second phase of repair of Supercomputer (0/1) |
| Resting place | 460 | 950 | Search the Park Area (0/2); Visit the nearest room (0/1) |
| Living compartment. | 450 | 900 | Search the empty Cryogenic Chambers (0/6); Search the WC (0/2) |
| Big work | 400 | 2 | Make the first phase of repair of Supercomputer (0/1) |
| Uranium fuel | 200 | 500 | Fill the Generators with Uranium fuel (0/5) |
| Wow! How much crop! | 200 | 200 | Take a part of the crop of Tomatoes (0/20); Sell Tomatoes to the Tradesmen at the Market (0/10) |
| Descend lower. | 50 | 150 | Open the old hatch and descend to the lower level |
O que os números dizem
16 of the 21 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.