PROJECT RESTORATIONFIELD GUIDE

Big Road

LINHA DE TAREFA · 28 TAREFAS

28 tarefas numa linha só, valendo 26,070 XP e 66,061 moedas juntas — uma média de 931 XP por tarefa.

COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.

Toda tarefa da linha

TarefaXPMoedasRequisitos como impressos
Road works5,0003Repair the Road sections in the Rest Area (0/2); Repair the Road sections in the Crash zone (0/2); Repair the Road sections in the Old tree zone (0/3)
Diplomatic center3,5008,500Buy Diplomatic center; Finish building Diplomatic center
New discovery2,0005Open the territory "Old tree"
Oil stock1,3003,500Collect Corn (0/50); Create Canola oil at the Food plant (0/5)
Vital needs1,2503,200Create Nuclear battery at the Power station (0/5); Create Biofuel at the Factory (0/10); Collect Eco Battery from the Satellite (0/2)
Tall monument1,20015,000Buy High Building; Finish building of the High Building; Get a profit out of the High Building (0/3)
Resources for protection9005,000Deliver 10 Metal Sheet and 5 Pest Armor
Wooden beauty8501,100Collect Tree (0/20); Create parquet at the Sawmill (0/11)
Expensive researches8002Earn Coins at the Trade outlet (0/150,000); Sell materials to the Tradespeople at the Market (0/18); Exchange any collections at the Black market (0/10)
Stocks running short8001,700Exchange the Hit collection (0/5); Exchange the Flowers collection (0/5); Create Rivet in the Press (0/15)
Thugs7502,000Destroy a Garbage bot (0/5); Create a Trap for a Garbage bot in the Pathfinder's Hut (0/3)
Resources for production7001,000Collect Scrap (0/38); Collect Junk (0/36); Collect Rubber (0/28)
A siege?6701,500Collect Water (0/20); Collect Pitch trees (0/20); Exchange the Radio collection (0/2)
More coins6201Get a profit out of any Monuments (0/12); Collect income from any Generators (0/18); Open any Barrels, Cases or Hiding places (0/12)
Cleaning the area5602,400Destroy a Pest (0/7)
Iron mountains5602,000Take away the Heap of metal in full (0/1); Take away the Pile of rubbish (0/1)
Government Flag5001,500Buy Government Flag (0/1); Activate Diplomatic center (0/1)
Metal detectors5001,500Place Metal detector (0/2); Place the Pest trap (0/3)
Security enhancements5001,500Place fence (0/5); Place checkpoint (0/1)
A lot of resources4502,500Make Blocks in the Stone Quarry (0/62); Make Fire at the Factory (0/58); Take Pitch from your friends (0/21)
Control zone4502,000Visit Neighbourhood (0/4); Collect Twigs in the Neighbourhood (0/24); Collect Wood in the Neighbourhood (0/20)
In the beginning of construction4501,200Create Cement at the Stone Quarry (0/20); Create Corrugated pipes at the Processing shop (0/10)
Steel patches4502,500Create Wire in the Press (0/5); Create Woods in the Sawmill (0/10)
Foundation350900Make Blocks in the Stone Quarry (0/30); Make Cement in the Stone Quarry (0/18); Takes Pipes as a present from the other survivors (0/18)
High walls3501,100Make Wire in the Press (0/4); Make Rope at the Factory (0/16); Make Lantern at the Glassworks (0/3)
Road construction2502,500Put Road signs along the road (0/3); Put Traffic lights along the road (0/1); Put Lanterns along the road (0/10)
Wait for Hobo200850Pick up the Cases that Hobo throws away (0/8)
Road safety1601,100Place Bumps (0/2); Place Traffic lights (0/1)

O que os números dizem

21 of the 28 tasks name a successor in the template, so the line is a chain rather than a checklist: the order you see is reward order, not play order. The chain position lives in the template's previous/next fields, which we did not publish as separate pages — 775 single-task pages would be thinner than the data deserves.

The requirement counters matter more than the reward column when you are stuck: a task that asks for (0/2) of an item you have never built is a production problem, not a combat problem. That is the gap this page is meant to make visible.

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