Big Road
LINHA DE TAREFA · 28 TAREFAS
28 tarefas numa linha só, valendo 26,070 XP e 66,061 moedas juntas — uma média de 931 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Road works | 5,000 | 3 | Repair the Road sections in the Rest Area (0/2); Repair the Road sections in the Crash zone (0/2); Repair the Road sections in the Old tree zone (0/3) |
| Diplomatic center | 3,500 | 8,500 | Buy Diplomatic center; Finish building Diplomatic center |
| New discovery | 2,000 | 5 | Open the territory "Old tree" |
| Oil stock | 1,300 | 3,500 | Collect Corn (0/50); Create Canola oil at the Food plant (0/5) |
| Vital needs | 1,250 | 3,200 | Create Nuclear battery at the Power station (0/5); Create Biofuel at the Factory (0/10); Collect Eco Battery from the Satellite (0/2) |
| Tall monument | 1,200 | 15,000 | Buy High Building; Finish building of the High Building; Get a profit out of the High Building (0/3) |
| Resources for protection | 900 | 5,000 | Deliver 10 Metal Sheet and 5 Pest Armor |
| Wooden beauty | 850 | 1,100 | Collect Tree (0/20); Create parquet at the Sawmill (0/11) |
| Expensive researches | 800 | 2 | Earn Coins at the Trade outlet (0/150,000); Sell materials to the Tradespeople at the Market (0/18); Exchange any collections at the Black market (0/10) |
| Stocks running short | 800 | 1,700 | Exchange the Hit collection (0/5); Exchange the Flowers collection (0/5); Create Rivet in the Press (0/15) |
| Thugs | 750 | 2,000 | Destroy a Garbage bot (0/5); Create a Trap for a Garbage bot in the Pathfinder's Hut (0/3) |
| Resources for production | 700 | 1,000 | Collect Scrap (0/38); Collect Junk (0/36); Collect Rubber (0/28) |
| A siege? | 670 | 1,500 | Collect Water (0/20); Collect Pitch trees (0/20); Exchange the Radio collection (0/2) |
| More coins | 620 | 1 | Get a profit out of any Monuments (0/12); Collect income from any Generators (0/18); Open any Barrels, Cases or Hiding places (0/12) |
| Cleaning the area | 560 | 2,400 | Destroy a Pest (0/7) |
| Iron mountains | 560 | 2,000 | Take away the Heap of metal in full (0/1); Take away the Pile of rubbish (0/1) |
| Government Flag | 500 | 1,500 | Buy Government Flag (0/1); Activate Diplomatic center (0/1) |
| Metal detectors | 500 | 1,500 | Place Metal detector (0/2); Place the Pest trap (0/3) |
| Security enhancements | 500 | 1,500 | Place fence (0/5); Place checkpoint (0/1) |
| A lot of resources | 450 | 2,500 | Make Blocks in the Stone Quarry (0/62); Make Fire at the Factory (0/58); Take Pitch from your friends (0/21) |
| Control zone | 450 | 2,000 | Visit Neighbourhood (0/4); Collect Twigs in the Neighbourhood (0/24); Collect Wood in the Neighbourhood (0/20) |
| In the beginning of construction | 450 | 1,200 | Create Cement at the Stone Quarry (0/20); Create Corrugated pipes at the Processing shop (0/10) |
| Steel patches | 450 | 2,500 | Create Wire in the Press (0/5); Create Woods in the Sawmill (0/10) |
| Foundation | 350 | 900 | Make Blocks in the Stone Quarry (0/30); Make Cement in the Stone Quarry (0/18); Takes Pipes as a present from the other survivors (0/18) |
| High walls | 350 | 1,100 | Make Wire in the Press (0/4); Make Rope at the Factory (0/16); Make Lantern at the Glassworks (0/3) |
| Road construction | 250 | 2,500 | Put Road signs along the road (0/3); Put Traffic lights along the road (0/1); Put Lanterns along the road (0/10) |
| Wait for Hobo | 200 | 850 | Pick up the Cases that Hobo throws away (0/8) |
| Road safety | 160 | 1,100 | Place Bumps (0/2); Place Traffic lights (0/1) |
O que os números dizem
21 of the 28 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.