Back to the Past
LINHA DE TAREFA · 17 TAREFAS
17 tarefas numa linha só, valendo 8,420 XP e 13,836 moedas juntas — uma média de 495 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Tribute to the past | 1,500 | 1 | Buy Knight Castle (0/1); Finish building Knight Castle (0/1); Collect a reward from Knight Castle (0/1) |
| Chamber of Secrets | 1,000 | 4,100 | Deliver 5 Microchip, 2 Nuclear Battery, 8 Rubber Tube, 1 Explosives |
| Auction | 700 | 2,000 | Exchange collection Medieval Weapons (0/2); Exchange collection Knight's Armor (0/1) |
| Amazing armor | 600 | — | Send 15 Metal Sheet, 30 Rivet, 20 Wire |
| Language module | 600 | — | Create a Microcircuit at the Factory (0/2); Create a Wrench at the Press (0/5); Create a Plastic Panel at the Processing Shop (0/10) |
| Robot-knight | 600 | 1,200 | Collect Water at the Pumpstation (0/15); Create Brush at the Processing Shop (0/15); Create Fire at the Factory (0/5) |
| Help Headquarters | 500 | 3,000 | Send Language Module and Folder with Documents |
| True Knight | 500 | 1 | Place a Castle Tower on your territory (0/3); Place a Castle Wall on your territory (0/10) |
| Friendly support | 400 | 1 | Collect Plastic at Friends (0/20); Collect Glass at Friends (0/15); Collect Tree at Friends (0/20) |
| With help of old technologies | 400 | 1,500 | Create Block at the Stone Quarry (0/20); Create Cement at the Stone Quarry (0/30) |
| Enemy scouts | 350 | 500 | Get Bat from Friends (0/10); Create Slipper at the Processing Shop (0/5); Create Shocker at the Processing Shop (0/2) |
| Treasure lift | 350 | 20 | Create Rope at the Factory (0/10); Create Board at the Sawmill (0/10); Create Wire at the Press (0/5) |
| Expenses, expenses | 300 | 10 | Collect Coins from Flower generator (0/5); Collect coins from Solar generator (0/5); Collect Nickel from Friends (0/10) |
| Pitch darkness | 300 | 1,000 | Create Fire at the Factory (0/5); Create Matches at the Factory (0/10) |
| Deep trench | 200 | 500 | Collect Tree (0/40); Create Board at the Sawmill (0/20) |
| Amazing finding! | 120 | 1 | Create Brush at the Processing Shop (0/8); Create Pick at the Processing Shop (0/12) |
| Mysterious bas-relief | — | 2 | Send 30 Paper |
O que os números dizem
12 of the 17 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.