At the Halt
LINHA DE TAREFA · 18 TAREFAS
18 tarefas numa linha só, valendo 5,000 XP e 23,832 moedas juntas — uma média de 278 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Time for the Rest Area | 1,500 | 1 | Open the Rest Area |
| Quadrilateral Energy | 420 | 1,100 | Buy a Pyramid (0/1); Complete the Pyramid (0/3) |
| A lot of stone | 350 | 900 | Mine Stone in the Outskirts (0/26); Mine Stone among friends (0/20); Receive Stone as a gift from friends (0/10) |
| Conversation with the Wanderer | 300 | 1,000 | Light a fire at the Rest Area (0/1) |
| Lack of Energy | 300 | 2,000 | Buy the Generator; Complete the Generator |
| Work in the Quarry | 280 | 950 | Produce Gravel in the Quarry (0/80); Produce Cement in the Quarry (0/40); Produce Blocks in the Quarry (0/40) |
| Mushroom Order | 250 | 7,000 | Send (40 Glowing Mushroom) and receive the reward |
| Battery Supply | 220 | 1,500 | Produce an Eco Battery in the Generator (0/2) |
| Cozy | 200 | 1,600 | Install Flower Beds (0/12); Install a Large Tile (0/25); Install Fences (0/16) |
| Wow, so much trash | 200 | 1,500 | Completely remove the Trash Pile (0/2); Completely remove the Tire Pile (0/1); Completely remove the Scrap Metal Mountain (0/1) |
| Excesses to the Market | 180 | 980 | Sell Stones at the Market (0/20); Sell Crushed stone at the Market (0/15); Sell Blocks at the Market (0/10) |
| Pressed Parts | 180 | 1,400 | Create Rivets in the Press (0/20); Create Metal Sheet in the Press (0/5); Create Wire in the Press (0/4) |
| Check in with the traders | 150 | 1,000 | Exchange 10 any collections |
| New Income | 110 | 800 | Install the Rocket Generator (0/2); Install the Magic Generator (0/3); Install the Flower Cone (0/1) |
| Get the proof | 100 | 1 | Send (3 Nuclear Battery) and receive the reward |
| To the fire! | 90 | 800 | Create Matches in the Factory (0/8); Create Fire in the Factory (0/5) |
| Visiting the Rubber | 90 | 700 | Inspect the Pile of trash at the guests' place (0/16); Inspect the Stones at the guests' place (0/10); Inspect the Metal Mountain (0/8) |
| Test of Pyramid | 80 | 600 | Take the award from the Pyramid (0/6) |
O que os números dizem
9 of the 18 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.