At the Bunker
LINHA DE TAREFA · 20 TAREFAS
20 tarefas numa linha só, valendo 4,540 XP e 19,620 moedas juntas — uma média de 227 XP por tarefa.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Toda tarefa da linha
| Tarefa | XP | Moedas | Requisitos como impressos |
|---|---|---|---|
| Search for Permits | 550 | 1,500 | Create Lock Picks at the Factory (0/6); Search in Cabinets, Tables, and Coats for lying around Permits in (0/3) |
| Control Room | 500 | 2,000 | Visit the Living Rooms in search of the Access (0/2); Open the door to the Control Room (0/1) |
| Cryogenic Storage | 450 | 1,800 | Search the Cryogenic Chambers (0/5); Search the Safes (0/1) |
| Master of explosives. | 450 | 2,000 | Create Dynamite in the Chem Lab to blow up the debris (0/20) |
| Chem Lab (task) | 350 | 1,500 | Finish the Chem Lab; Produce Explosives (0/3) |
| Warehouse | 320 | 1,500 | Open the door to the Warehouse in the Blue zone. (0/1); Search the Safes (0/2) |
| Spare Parts | 300 | 1,600 | Visit the Storage in the Red zone (0/1); Collect Robot Parts from Storage Capsules (0/3); Repair the Technician (0/1) |
| Central Corridor | 250 | 1,200 | Open the doors to the Central corridor; Remove all Collapses of the cladding (0/2) |
| Explosive Supplies | 240 | 1,200 | Create Explosives in the Chemistry Lab. (0/10) |
| Fire Safety | 200 | 1,100 | Exchange the Firefighter's Collection (0/2) |
| Building Inventory | 180 | 900 | Create Bricks in the Quarry (0/30); Create Fire in the Factory (0/30); Create Wire in the Press (0/5) |
| Safe | 150 | 500 | Blow up the safe compartments (0/1) |
| How rusty everything is! | 120 | 10 | Send (1 Oil, 1 Cola) and receive the reward |
| Blue Zone | 110 | 1,200 | Find the Blue Access Card (0/5); Open the door to the Buffer Block |
| Robot Parts | 100 | 500 | Open the Capsule with the Part using the Wrench (0/1) |
| Recreation Area | 90 | 400 | Completely remove the Collapse of the cladding. (0/2) |
| Wing 3 | 80 | 700 | Search Wing 3 (0/2) |
| In search of the Technician | 50 | — | Search my Hologram (0/1) |
| Laboratory | 50 | — | Open the Laboratory Door (0/1) |
| Order for explosives. | — | 10 | Send (8 Dynamite, 10 Explosives) and receive the reward |
O que os números dizem
12 of the 20 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.