Through Time
LÍNEA DE TAREAS · 36 TAREAS
36 tareas en una línea, por 26,570 XP y 91,105 monedas en total — una media de 738 XP por tarea.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Todas las tareas de la línea
| Tarea | XP | Monedas | Requisitos tal como se imprimen |
|---|---|---|---|
| Destroy everyone! | 3,000 | 15,000 | Destroy the Black Hole (0/6) |
| Signal zone | 1,700 | 5,200 | Go to the Signal zone |
| Victory! | 1,500 | 300 | Open the door to the Captain's Bridge (0/1) |
| It doesn't work! | 1,200 | 4,600 | Create Electromagnetic Bomb (0/31); Destroy the Black Hole (0/1) |
| Compartment to the left | 1,100 | 2 | Open the door to the Review Room; Repair the Control unit (0/2) |
| Trained eye | 950 | 5,000 | Restore Ship's Console (0/2) |
| Last door | 900 | 4,000 | Open Experimental wing door(0/1) |
| Numbers as a keys | 850 | 3,500 | Get Digital keys (0/10); Open the Electronic containers in the present (0/4); Open the Electronic containers in the past (0/4) |
| Hooray! Repairable | 800 | 3,200 | Restore Creater (0/2) |
| Delicate parts | 780 | 2,300 | Make Soldering-iron at the Factory (0/11); Make Lock picks at the Factory (0/8) |
| Only One | 780 | 2,300 | Open Utility Room door. (0/1); Find Inactive Access Cards (0/12); Activate the Access to the Ship Console (0/12) |
| Compartment to the right | 760 | 2 | Open the door to the Engineering center; Open the door to the Isolated room |
| Heap of components | 760 | 3,500 | Restore Creator (0/2); Create Electromagnetic Bomb (0/1) |
| Repairs | 760 | 2,700 | Inspect Ship's console (0/2); Inspect Creators (0/2); Inspect Boxes (0/10) |
| Ship launch | 750 | 1 | Help Captain launch the ship (0/1) |
| Shortage | 750 | 2,800 | Find Aluminium in the Neighbourhood (0/8); Find Rubies in the Neighbourhood (0/6) |
| Game with time | 740 | 1,800 | Produce Time transformer (0/12); Extract Ship's program from the Console (0/8); Inspect Creators in the past (0/3) |
| Spare parts | 670 | 2,100 | Create Wires at the Factory (0/14); Create Microcircuit at the Factory (0/8); Find Optical fibre at the Neighbourhood (0/8) |
| Bad feeling | 650 | 2,700 | Create Shocker in the Processing Shop (0/10); Open Central Hallway Door (0/1); Kill the Carrion Crow (0/2) |
| Into the deep of the ship | 650 | 2,300 | Open the door to the Cargo bay; Inspect boxes (0/10); Inspect Control units (0/2) |
| Boom, boom! | 580 | 3,000 | Create Explosives at the Chemistry laboratory |(0/12); Create Wrench at the press (0/10); Recieve Cutting pliers as a gift from your friends (0/8) |
| Captain's bridge (task) | 580 | 1,600 | Open the door to the Captain's bridge; Inspect Armored capsule (0/4) |
| Trial run | 580 | 2,800 | Produce Time transformer in the Creator; Put Time transformer near the Creator |
| Armor on the capsules | 550 | 2,100 | Receive Cutting pliers as a gift from your friends (0/12); Inspect Armored capsules (0/6) |
| Carefully, Spot! | 540 | 1,000 | Disable the Vulture (0/1) |
| Get to the Hole | 540 | 2,800 | Destroy the Carrion Crow (0/2); Throw the Electromagnetic Bomb inside the Black Hole (0/1) |
| General inspection | 460 | 1,650 | Inspect Grids (0/5); Inspect Control panel (0/2); Open the door to the Repository |
| Defense against Vultures | 350 | 1,200 | Receive Bat as a gift from your friend (0/15); Make Boots at the Processing shop (0/12); Make Shocker at the Processing shop (0/8) |
| First victim | 350 | 1,600 | Blow up the Damaged bot (0/1) |
| Good possibility | 350 | 1,700 | Extract valuable items from the new Creators (0/2) |
| I'll be careful! | 350 | 1,500 | Examine Mysterious Cube (0/1) |
| Order from above | 350 | 1,200 | Collect Nuclear battery from the Satellite (0/5); Earn coins at the Market (0/50,000); Collect water from the Pump station (0/18) |
| Need protection | 290 | 2,400 | Make a Boot in the Processing Shop (0/22); Make a Slipper in the Processing Shop (0/28); Make a Shocker in the Processing Shop (0/10) |
| Activator | 250 | 1,200 | Activate the Inactive access card |
| Do more, think less! | 250 | 1,200 | Search the Storage room (0/1); Search the Grid (0/1); Open the door to the Ship's corridor |
| Hatch at the surface | 150 | 850 | Open the ship's hatch; Go down to the ship rooms |
Qué dicen los números
25 of the 36 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.