Scientific Samples
LÍNEA DE TAREAS · 57 TAREAS
57 tareas en una línea, por 45,540 XP y 285,069 monedas en total — una media de 799 XP por tarea.
COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.
Todas las tareas de la línea
| Tarea | XP | Monedas | Requisitos tal como se imprimen |
|---|---|---|---|
| Dangerous rust | 2,500 | 34,000 | Deliver 4 Wine and 3 Cola |
| First samples | 2,500 | 3 | Create Energy booster in the Dark complex (0/1); Use Energy booster (0/1) |
| Last leap | 2,000 | 1 | Finish building of Dark complex |
| Fossilized robot | 1,800 | 4,000 | Send the Robot to the Headquarters |
| Will not build by itself | 1,800 | 4,500 | Finish the second stage of Dark complex construction |
| New info | 1,500 | 8,000 | Buy Chemical Reactions Laboratory; Finish building Chemical Reactions Laboratory |
| Radio tower configuration | 1,500 | 10,000 | Deliver 5 Wrench, 10 Magnet and 5 Gear |
| The new word in science | 1,500 | 2,500 | Create Violet reagent in the Chemical Reactions Laboratory (0/2); Create Orange reagent in the Chemical Reactions Laboratory (0/1) |
| Transformer! | 1,450 | 36,500 | Deliver 1 Magnet, 4 Insulator, 4 Transformer |
| Tunnel in the ruins | 1,400 | 22,000 | Deliver 4 Explosives and 2 Dynamite |
| Stimulus | 1,300 | 16,500 | Deliver 5 Gel and 3 Lens |
| Navigation system | 1,200 | 3,200 | Create Microcircuit at the Factory (0/5); Create Motherboard at the Factory (0/5); Create Wires at the Factory (0/5) |
| Reagents | 1,200 | 25,000 | Deliver 1 Red Reagent, 2 Blue Reagent and 1 Yellow Reagent |
| Old and new | 1,100 | 3,200 | Buy Egypt Stela; Finish building Egypt Stela |
| Natural resources | 960 | 2,400 | Gather Clay tree (0/20); Gather Jelly tree (0/26); Gather Hemp (0/32) |
| The next stage | 960 | 2,500 | Create Block at the Stone Quarry (0/66); Create Corrugated pipes at the Processing shop (0/32); Create Mainboard at the Factory (0/3) |
| Foreman's trouble | 950 | 2,400 | Create Mainboard at the Factory (0/18); Create Wires at the Factory (0/28) |
| Interference on the line | 920 | 2,800 | Create Wrench at the Press (0/3); Create Gear at the Press (0/5); Create Machine oil at the Factory (0/2) |
| Cleaning | 900 | 1 | Clean the excavations |
| Restless scientist | 900 | 1 | Pick a place and start Excavations |
| You haven't built like this before! | 900 | 1 | Buy Dark complex; Finish the first stage of the Dark complex construction |
| Floral component | 890 | 1,700 | Grow and collect Pitch tree (0/75); Grow and collect Jelly tree (0/64); Grow and collect Glowing mushroom (0/58) |
| Risky freight | 800 | 2,200 | Create explosives at the Chemistry lab (0/10); Create dynamite at the Chemistry lab (0/5) |
| The watchers | 800 | 15,000 | Deliver 2 Binoculars |
| Mysterious symbols | 780 | 3,200 | Create Lens at the Blowing shop (0/2); Create Microcircuit at the Factory (0/2); Create Boards at the Sawmill (0/12) |
| Tinnitus | 780 | 2,300 | Deliver 5 Nut and 2 Fiber Optic |
| Rubber delivery | 760 | 18,000 | Deliver 100 Rubber and 15 Glue |
| Miracle! | 750 | 2,500 | Stock humus (0/80); Create brick at the Stone Quarry (0/50) |
| Stocks are melting | 650 | 4,000 | Deliver 75 Rubber and 25 Gravity Emitter |
| Increased activity | 600 | 2 | Deliver 30 Gravity Emitter |
| Questionable investment | 560 | 1,800 | Create Block at the Stone quarry (0/15); Create Clay at the Factory (0/24); Create Rope at the Factory (0/18) |
| Construction again | 550 | 1,650 | Create Cement at the Stone Quarry (0/20); Create Machine oil at the Factory (0/8); Create Lens at the Glassworks (0/6) |
| More precious than gold | 520 | 1,100 | Collect Water from Pumpstation (0/30); Recieve Humus from your friends (0/30) |
| Damaged instruction | 500 | 800 | Gather Sulfur from the Mine (0/10); Create Matches at the Factory (0/5); Create Paper at the Factory (0/3) |
| Scientific records | 500 | 2,500 | Create Paper at the Factory (0/15); Create Microcircuit at the Factory (0/5) |
| Thorny thickets | 500 | 5,000 | Deliver 10 Green Tea, 5 Rubies and 5 Nuclear Battery |
| Back to the Neighborhood | 450 | 1,600 | Visit Thorns Neighborhood (0/16); Collect Cellulose (0/18); Collect Spores (0/20) |
| Special cocktail | 440 | 2,500 | Deliver 5 Nut, 5 Kerosene and 10 Resin |
| Egyptian flavor | 430 | 1,800 | Decorate territory with Sandy fence (0/5); Put Ancient Amphoras (0/2); Put the Statue of Ra (0/1) |
| Great Pyramids | 400 | 1,600 | Collect income from Pyramid (0/5) |
| Mysterious Neighborhood | 400 | 1,000 | Visit Neighborhood (0/20); Collect 2 Nuclear batteries in the Neighborhood |
| Trading trails | 400 | 1,500 | Sell Rubber at the Market (0/50); Sell Pick at the Market (0/20); Sell Bicone at the Market (0/25) |
| Counter expedition | 350 | 1,000 | Visit Thorns Neighborhood |
| Protection from pests | 350 | 1,600 | Deliver 30 Pest Armor |
| Delivery again! | 300 | 7,500 | Deliver 20 Maize and 20 Morel |
| Energy supply | 300 | 5,000 | Deliver 5 Eco Battery and 3 Nuclear Battery |
| Fuel and energy | 300 | 1,200 | Collect Nuclear battery from the Satellite (0/5); Collect Oil from Oil rig (0/15); Create Kerosene at the Factory (0/10) |
| White spots | 300 | 1,200 | Visit friends (0/30) |
| Equations and formulas | 240 | 1,600 | Buy and place Chemical works sign (0/1); Buy and place Chemical element tile (0/10) |
| Don't relax! | 230 | 10 | Collect income from any Generators (0/25) |
| Problems at the bunker | 230 | 900 | Get Cutting pliers as a gift from your friends (0/10); Get Pipes as a gift from your friends (0/20) |
| Covering of costs | 220 | 1,200 | Collect income from Flower Generator (0/10); Collect income from Rocket Generator (0/5) |
| Energy production | 220 | 2,100 | Gather Seaweeds (0/20); Create Biofuel (0/10) |
| Additional parts | 200 | 7,000 | Deliver 3 Transformer |
| Heavy metal | 200 | 1,200 | Collect Lead in Neighbourhood (0/10) |
| Scientific collection | 200 | 800 | Exchange Scientific collection (0/5) |
| Unexpected guests | 200 | 1,500 | Buy and place Alpine slide (0/1); Buy and place Garden tile (0/8) |
Qué dicen los números
42 of the 57 tasks name a successor in the template, so the line is a
chain rather than a checklist: the order you see is reward order, not play order. The chain
position lives in the template's previous/next fields, which we did not
publish as separate pages — 775 single-task pages would be thinner than the data deserves.
The requirement counters matter more than the reward column when you are stuck: a task that
asks for (0/2) of an item you have never built is a production problem, not a
combat problem. That is the gap this page is meant to make visible.