PROJECT RESTORATIONFIELD GUIDE

Big Road

LÍNEA DE TAREAS · 28 TAREAS

28 tareas en una línea, por 26,070 XP y 66,061 monedas en total — una media de 931 XP por tarea.

COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.

Todas las tareas de la línea

TareaXPMonedasRequisitos tal como se imprimen
Road works5,0003Repair the Road sections in the Rest Area (0/2); Repair the Road sections in the Crash zone (0/2); Repair the Road sections in the Old tree zone (0/3)
Diplomatic center3,5008,500Buy Diplomatic center; Finish building Diplomatic center
New discovery2,0005Open the territory "Old tree"
Oil stock1,3003,500Collect Corn (0/50); Create Canola oil at the Food plant (0/5)
Vital needs1,2503,200Create Nuclear battery at the Power station (0/5); Create Biofuel at the Factory (0/10); Collect Eco Battery from the Satellite (0/2)
Tall monument1,20015,000Buy High Building; Finish building of the High Building; Get a profit out of the High Building (0/3)
Resources for protection9005,000Deliver 10 Metal Sheet and 5 Pest Armor
Wooden beauty8501,100Collect Tree (0/20); Create parquet at the Sawmill (0/11)
Expensive researches8002Earn Coins at the Trade outlet (0/150,000); Sell materials to the Tradespeople at the Market (0/18); Exchange any collections at the Black market (0/10)
Stocks running short8001,700Exchange the Hit collection (0/5); Exchange the Flowers collection (0/5); Create Rivet in the Press (0/15)
Thugs7502,000Destroy a Garbage bot (0/5); Create a Trap for a Garbage bot in the Pathfinder's Hut (0/3)
Resources for production7001,000Collect Scrap (0/38); Collect Junk (0/36); Collect Rubber (0/28)
A siege?6701,500Collect Water (0/20); Collect Pitch trees (0/20); Exchange the Radio collection (0/2)
More coins6201Get a profit out of any Monuments (0/12); Collect income from any Generators (0/18); Open any Barrels, Cases or Hiding places (0/12)
Cleaning the area5602,400Destroy a Pest (0/7)
Iron mountains5602,000Take away the Heap of metal in full (0/1); Take away the Pile of rubbish (0/1)
Government Flag5001,500Buy Government Flag (0/1); Activate Diplomatic center (0/1)
Metal detectors5001,500Place Metal detector (0/2); Place the Pest trap (0/3)
Security enhancements5001,500Place fence (0/5); Place checkpoint (0/1)
A lot of resources4502,500Make Blocks in the Stone Quarry (0/62); Make Fire at the Factory (0/58); Take Pitch from your friends (0/21)
Control zone4502,000Visit Neighbourhood (0/4); Collect Twigs in the Neighbourhood (0/24); Collect Wood in the Neighbourhood (0/20)
In the beginning of construction4501,200Create Cement at the Stone Quarry (0/20); Create Corrugated pipes at the Processing shop (0/10)
Steel patches4502,500Create Wire in the Press (0/5); Create Woods in the Sawmill (0/10)
Foundation350900Make Blocks in the Stone Quarry (0/30); Make Cement in the Stone Quarry (0/18); Takes Pipes as a present from the other survivors (0/18)
High walls3501,100Make Wire in the Press (0/4); Make Rope at the Factory (0/16); Make Lantern at the Glassworks (0/3)
Road construction2502,500Put Road signs along the road (0/3); Put Traffic lights along the road (0/1); Put Lanterns along the road (0/10)
Wait for Hobo200850Pick up the Cases that Hobo throws away (0/8)
Road safety1601,100Place Bumps (0/2); Place Traffic lights (0/1)

Qué dicen los números

21 of the 28 tasks name a successor in the template, so the line is a chain rather than a checklist: the order you see is reward order, not play order. The chain position lives in the template's previous/next fields, which we did not publish as separate pages — 775 single-task pages would be thinner than the data deserves.

The requirement counters matter more than the reward column when you are stuck: a task that asks for (0/2) of an item you have never built is a production problem, not a combat problem. That is the gap this page is meant to make visible.

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