PROJECT RESTORATIONFIELD GUIDE

At the Bunker

LÍNEA DE TAREAS · 20 TAREAS

20 tareas en una línea, por 4,540 XP y 19,620 monedas en total — una media de 227 XP por tarea.

COMMUNITY INDEX. Every row is a row from a wiki task template, read on 2026-10-31. Not one of these tasks has been completed in the client.

Todas las tareas de la línea

TareaXPMonedasRequisitos tal como se imprimen
Search for Permits5501,500Create Lock Picks at the Factory (0/6); Search in Cabinets, Tables, and Coats for lying around Permits in (0/3)
Control Room5002,000Visit the Living Rooms in search of the Access (0/2); Open the door to the Control Room (0/1)
Cryogenic Storage4501,800Search the Cryogenic Chambers (0/5); Search the Safes (0/1)
Master of explosives.4502,000Create Dynamite in the Chem Lab to blow up the debris (0/20)
Chem Lab (task)3501,500Finish the Chem Lab; Produce Explosives (0/3)
Warehouse3201,500Open the door to the Warehouse in the Blue zone. (0/1); Search the Safes (0/2)
Spare Parts3001,600Visit the Storage in the Red zone (0/1); Collect Robot Parts from Storage Capsules (0/3); Repair the Technician (0/1)
Central Corridor2501,200Open the doors to the Central corridor; Remove all Collapses of the cladding (0/2)
Explosive Supplies2401,200Create Explosives in the Chemistry Lab. (0/10)
Fire Safety2001,100Exchange the Firefighter's Collection (0/2)
Building Inventory180900Create Bricks in the Quarry (0/30); Create Fire in the Factory (0/30); Create Wire in the Press (0/5)
Safe150500Blow up the safe compartments (0/1)
How rusty everything is!12010Send (1 Oil, 1 Cola) and receive the reward
Blue Zone1101,200Find the Blue Access Card (0/5); Open the door to the Buffer Block
Robot Parts100500Open the Capsule with the Part using the Wrench (0/1)
Recreation Area90400Completely remove the Collapse of the cladding. (0/2)
Wing 380700Search Wing 3 (0/2)
In search of the Technician50—Search my Hologram (0/1)
Laboratory50—Open the Laboratory Door (0/1)
Order for explosives.—10Send (8 Dynamite, 10 Explosives) and receive the reward

Qué dicen los números

12 of the 20 tasks name a successor in the template, so the line is a chain rather than a checklist: the order you see is reward order, not play order. The chain position lives in the template's previous/next fields, which we did not publish as separate pages — 775 single-task pages would be thinner than the data deserves.

The requirement counters matter more than the reward column when you are stuck: a task that asks for (0/2) of an item you have never built is a production problem, not a combat problem. That is the gap this page is meant to make visible.

All 18 lines → · Who hands these out →